﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ZaplineTemp : MonoBehaviour
{
    private float lifeTimer, lifeTime = 10;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        lifeTimer++;
        if (lifeTimer > lifeTime)
        {
            Destroy(this.gameObject);
        }
    }
}
